commit
message
Improving explaination
author
Ben Vogt <[email protected]>
date
2016-05-14 03:27:17
stats
1 file(s) changed,
6 insertions(+),
3 deletions(-)
files
index.html
1diff --git a/index.html b/index.html
2index 10b0a20..41e4c81 100644
3--- a/index.html
4+++ b/index.html
5@@ -10,9 +10,12 @@
6 <div class="container">
7 <div class="row">
8 <h1>Terrain Maps</h1>
9- <h4>Generating terrain maps using Diamon-Square, smoothing, and erosion algorithms.</h4>
10- <p>I've been messing around with different terrain smoothing algorithms to run on Diamond-Square-generated maps. I'm putting them here to so I remember them and write them out a little more clearly.</p>
11- <p><strong>NOTE: Some of these take upwards of 45 seconds to generate on a computer with a solid processor. Your milage may vary.</strong></p>
12+ <h4>Generating terrain maps using Diamond-Square, smoothing, and erosion algorithms.</h4>
13+ <p>I've been messing around with different terrain smoothing algorithms to run on Diamond-Square-generated maps. I'm putting them here to so I remember them and write them out a little more clearly. All maps use the Diamond-Square algorithm
14+ to begin with. After than, some use smoothing passes, which essentially involves iterating over every point and setting it to be the average of all neighboring points within an X radius. Others involve erosion algorithms.</p>
15+ <p>All maps are rendered with heighest points in white, lowest in black. Values are relative to minimum and maxmimum values, meaning that if a map was generated with a single point that is 100, and all others being around 5, it's going to
16+ look pretty dark.</p>
17+ <p><strong>NOTE: Some of these map sets take upwards of 45 seconds to generate on a computer with a solid processor. Your milage may vary.</strong></p>
18 </div>
19 </div>
20 <!-- container-1 -->