commit
message
adding smooth-complex-erosion set
author
Ben Vogt <[email protected]>
date
2016-05-18 02:55:20
stats
2 file(s) changed,
45 insertions(+),
0 deletions(-)
files
index.html
worker.js
1diff --git a/index.html b/index.html
2index 29f414a..555d37a 100644
3--- a/index.html
4+++ b/index.html
5@@ -123,6 +123,15 @@
6 </p>
7 </div>
8 <div class="set" id="container-many"></div>
9+ <br>
10+ <div class="row">
11+ <h4>Smooth Erosion Map</h4>
12+ <p>
13+ Eroding a map before applying smoothing. <code>regular -> complexErosion -> smooth</code>
14+ <button class="run button-primary" id="smooth-complex-erosion">GENERATE</button>
15+ </p>
16+ </div>
17+ <div class="set" id="container-smooth-complex-erosion"></div>
18 <hr>
19 </div>
20 <!-- hidden canvas for rendering-->
21diff --git a/worker.js b/worker.js
22index 57c4db4..45ba566 100644
23--- a/worker.js
24+++ b/worker.js
25@@ -3,6 +3,42 @@ self.addEventListener('message', function(e) {
26 var data = e.data;
27 var terrain;
28 switch (data) {
29+ case 'smooth-complex-erosion':
30+ terrain = new LandMap({
31+ containerId: "container-smooth-complex-erosion"
32+ });
33+ terrain.generate({
34+ deviation: 0.75,
35+ feature: "m1"
36+ });
37+ terrain.complexErosion({
38+ carryingCapacity: 1.5,
39+ depositionSpeed: 0.03,
40+ iterations: 3,
41+ drops: 8000000,
42+ one: "m1",
43+ two: "m2"
44+ });
45+ terrain.smooth({
46+ amount: 2,
47+ from: "m2",
48+ to: "m3"
49+ });
50+ break;
51+ //combining
52+ terrain.combine({
53+ one: "p2",
54+ two: "p3",
55+ three: "m2",
56+ result: "c1 from (p2,p3,m2)"
57+ });
58+ terrain.combine({
59+ one: "p3",
60+ two: "p2",
61+ three: "m2",
62+ result: "c2 from (p3,p2,m2)"
63+ });
64+ break;
65 case 'many':
66 terrain = new LandMap({
67 containerId: "container-many"