terrain-map
ARCHIVED - repo for blog post http://www.vogt.world/writing/procedural-terrain-generation/
git clone https://git.vogt.world/terrain-map.git
Log | Files | README.md
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commit
message
Adding description of erosion algorithm
author
Ben Vogt <[email protected]>
date
2016-05-14 02:33:24
stats
1 file(s) changed, 2 insertions(+), 0 deletions(-)
files
index.html
 1diff --git a/index.html b/index.html
 2index 5093422..7ec84cf 100644
 3--- a/index.html
 4+++ b/index.html
 5@@ -58,6 +58,8 @@
 6       <div class="row">
 7         <h2>Soil Erosion Algorithm</h2>
 8         <p>
 9+          Randomly place a "droplet" of water on the map. For a number of iterations, let the droplet roll to it's nearest neighbor, eroding it's current point on the map if the droplet has not reached it carrying-capacity of sediment. If it has reached
10+          it's carrying capacity, deposit sediment on that point. Repeat this process with many more droplets.
11           <button class="run button-primary" id="erosion">RUN</button>
12         </p>
13       </div>